

No more need to place the markers accurately on the actor, you define them once and export as bvh or c3d for every take. – integrate with existing marker based pipelines. – work directly within your animation package with our maya or motion builder plugins. – export the animation on one of our predefined rigs or personalized avatars as a fbx file, which can be imported in every major animation software. Blendshape Curves Export (fbx,bvh,ascii)Īll excellence at tracking is useless, if it is not easy to get the results onto your own rigs, in your own workflow.For the final result, we offer an offline refinement and editing stage which further increases the tracking accuracy. And we do all of this in realtime, giving you the possibility to adapt your acting on the fly. We also track the eye gaze and head pose, brining the characters alive. We are tracking 48 blendshape parameters, which allows us to capture even small emotions. The avatar is created from a few training expressions, and the resulting tracking is very stable, accurate and expressive. We can track with high accuracy, because we learn your personalized avatar.

Excellent tracking is the core of faceshift.
